sacstat mark: a grid of pockets with a single one filledsacstat trials = dependent

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card games

trials = dependent

A wheel forgets. A shoe of cards does not. Removing a card changes what remains, which makes card games the one large family in this subject where the state of the game carries information — and the family where the arithmetic is correspondingly harder.

Dependence between trials

In an independent game, the probability of every outcome is the same on every trial. In a dependent one it moves as cards are removed. Dealing one ace from a single deck lowers the chance of the next card being an ace from 4/52 to 3/51 — a small change, but a real one, and one that compounds as a shoe is depleted.

This is why card games are shuffled at intervals, why multiple decks are used, and why penetration — how deep into the shoe play continues before a shuffle — is an operational decision rather than a cosmetic one. Everything distinctive about the family follows from the single fact that the deck is a finite, changing population.

Dependence, immediately visible
single deck, no cards seen:      p(ace) = 4/52  = 0.0769
one ace already dealt:           p(ace) = 3/51  = 0.0588
all four aces already dealt:     p(ace) = 0/48  = 0

compare a wheel:
  after any history at all:      p(red)  = 18/37 = 0.4865

Blackjack and composition

Blackjack's expected value depends on the rule set — how many decks, whether the dealer draws on a soft seventeen, what a natural pays, whether doubling and splitting are restricted — and on the composition of the remaining cards. Under common rules and accurate play the edge is a fraction of one percent, which makes it unusually sensitive to rule changes that sound minor.

The most consequential single change is the payout on a natural. Shortening it from three to two down to six to five raises the edge by well over a percentage point on its own, dwarfing the effect of any of the play decisions a table conversation is usually about.

Rule changes and their direction of effect
ruledirection of effect on the bettor
natural pays 3:2 rather than 6:5substantially better
dealer stands on soft 17better
doubling allowed after a splitbetter
more decks in the shoeslightly worse
dealer draws on soft 17worse

Baccarat and the commission

Baccarat removes decisions almost entirely: the drawing rules are fixed, and the only choice is which side to back. Over a full shoe the banker hand wins slightly more often than the player hand, which would make backing it profitable at even money. The rules therefore take a commission — conventionally five percent — from banker wins, and that commission is precisely what converts a positive expectation into a small negative one.

It is the cleanest example in the subject of an edge introduced as an explicit charge rather than hidden in a payout table, and comparing it to roulette's missing pocket is a good way to see that the two mechanisms do the same job.

Where the baccarat commission comes from
over a full shoe, ignoring ties:
  banker wins slightly more often than player
  paid at even money, backing banker would show a positive expectation

the rules therefore deduct 5% of the win:
  a 1-unit banker win returns +0.95 rather than +1.00

the deduction is set so the residual expectation is small and negative
the tie wager, paid short of its true price, is far more expensive than either

What dependence does not give you

Commonly misread. Dependence means information exists, not that it is usable. Tracking a shoe changes expectation only while the composition is favourable and only if stakes move with it, which is why continuous shuffling machines, shallow penetration and frequent shuffles exist. Against a freshly shuffled shoe the arithmetic is exactly the arithmetic of the rule set, and no record of previous hands alters it.

Return to the Card and machine games index on the reference landing.

Last modified 17 August 2026.